classpublicPriority 1
WallsCommand
com.hypixel.hytale.builtin.buildertools.commands.WallsCommand
extends AbstractPlayerCommand
0
Methods
0
Public Methods
0
Fields
1
Constructors
Constructors
public
WallsCommand()Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class WallsCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<BlockPattern> patternArg = this.withRequiredArg("pattern", "server.commands.walls.blockType.desc", ArgTypes.BLOCK_PATTERN);
@Nonnull
private final DefaultArg<Integer> thicknessArg = this.withDefaultArg(
"thickness", "server.commands.walls.thickness.desc", ArgTypes.INTEGER, Integer.valueOf(1), "Thickness of one"
)
.addValidator(Validators.range(1, 128));
@Nonnull
private final FlagArg floorArg = this.withFlagArg("floor", "server.commands.walls.floor.desc").addAliases(new String[]{"bottom"});
@Nonnull
private final FlagArg roofArg = this.withFlagArg("roof", "server.commands.walls.roof.desc").addAliases(new String[]{"ceiling", "top"});
@Nonnull
private final FlagArg perimeterArg = this.withFlagArg("perimeter", "server.commands.walls.perimeter.desc").addAliases(new String[]{"all"});
public WallsCommand() {
super("wall", "server.commands.walls.desc");
this.setPermissionGroup(GameMode.Creative);
this.addAliases(new String[]{"walls", "side", "sides"});
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
Player playerComponent = store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
BlockPattern pattern = this.patternArg.get(context);
if (pattern != null && !pattern.isEmpty()) {
Boolean floor = this.floorArg.get(context);
Boolean roof = this.roofArg.get(context);
Boolean perimeter = this.perimeterArg.get(context);
BuilderToolsPlugin.addToQueue(
playerComponent,
playerRef,
(r, s, componentAccessor) -> s.walls(r, pattern, this.thicknessArg.get(context), roof || perimeter, floor || perimeter, componentAccessor)
);
} else {
context.sendMessage(Message.translation("server.builderTools.invalidBlockType").param("name", "").param("key", ""));
}
}
}
}