HyCodeYourTale
classpublicPriority 3

ClampCurveAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ClampCurveAsset

extends CurveAsset

2

Methods

2

Public Methods

2

Fields

1

Constructors

Constants

BuilderCodec<ClampCurveAsset>CODEC= BuilderCodec.builder(ClampCurveAsset.class, ClampCurveAsset::new, CurveAsset.ABSTRACT_CODEC) ...

Constructors

public
ClampCurveAsset()

Methods

Public Methods (2)

public
Double2DoubleFunction build()
@Nonnull@Override
public
void cleanUp()
@Override

Fields

Private/Package Fields (2)

privatedouble wallA
privatedouble wallB

Inheritance

Parent
Current
Interface
Child

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Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;

import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
import javax.annotation.Nonnull;

public class ClampCurveAsset extends CurveAsset {
   public static final BuilderCodec<ClampCurveAsset> CODEC = BuilderCodec.builder(ClampCurveAsset.class, ClampCurveAsset::new, CurveAsset.ABSTRACT_CODEC)
      .append(new KeyedCodec<>("Curve", CurveAsset.CODEC, false), (t, k) -> t.curveAsset = k, k -> k.curveAsset)
      .add()
      .append(new KeyedCodec<>("WallA", Codec.DOUBLE, false), (t, k) -> t.wallA = k, k -> k.wallA)
      .add()
      .append(new KeyedCodec<>("WallB", Codec.DOUBLE, false), (t, k) -> t.wallB = k, k -> k.wallB)
      .add()
      .build();
   private CurveAsset curveAsset = new ConstantCurveAsset();
   private double wallA = 1.0;
   private double wallB = -1.0;

   public ClampCurveAsset() {
   }

   @Nonnull
   @Override
   public Double2DoubleFunction build() {
      double defaultValue = (this.wallA + this.wallB) / 2.0;
      if (this.curveAsset == null) {
         return in -> defaultValue;
      } else {
         Double2DoubleFunction inputCurve = this.curveAsset.build();
         return in -> {
            double value = inputCurve.applyAsDouble(in);
            return Calculator.clamp(this.wallA, value, this.wallB);
         };
      }
   }

   @Override
   public void cleanUp() {
      this.curveAsset.cleanUp();
   }
}