classpublicPriority 3
ClampCurveAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ClampCurveAsset
extends CurveAsset
2
Methods
2
Public Methods
2
Fields
1
Constructors
Constants
BuilderCodec<ClampCurveAsset>CODEC= BuilderCodec.builder(ClampCurveAsset.class, ClampCurveAsset::new, CurveAsset.ABSTRACT_CODEC)
...
Constructors
public
ClampCurveAsset()Methods
Public Methods (2)
public
Double2DoubleFunction build()@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (2)
private
double wallAprivate
double wallBInheritance
Parent
Current
Interface
Child
Use mouse wheel to zoom, drag to pan. Click nodes to navigate.
Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;
import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
import javax.annotation.Nonnull;
public class ClampCurveAsset extends CurveAsset {
public static final BuilderCodec<ClampCurveAsset> CODEC = BuilderCodec.builder(ClampCurveAsset.class, ClampCurveAsset::new, CurveAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("Curve", CurveAsset.CODEC, false), (t, k) -> t.curveAsset = k, k -> k.curveAsset)
.add()
.append(new KeyedCodec<>("WallA", Codec.DOUBLE, false), (t, k) -> t.wallA = k, k -> k.wallA)
.add()
.append(new KeyedCodec<>("WallB", Codec.DOUBLE, false), (t, k) -> t.wallB = k, k -> k.wallB)
.add()
.build();
private CurveAsset curveAsset = new ConstantCurveAsset();
private double wallA = 1.0;
private double wallB = -1.0;
public ClampCurveAsset() {
}
@Nonnull
@Override
public Double2DoubleFunction build() {
double defaultValue = (this.wallA + this.wallB) / 2.0;
if (this.curveAsset == null) {
return in -> defaultValue;
} else {
Double2DoubleFunction inputCurve = this.curveAsset.build();
return in -> {
double value = inputCurve.applyAsDouble(in);
return Calculator.clamp(this.wallA, value, this.wallB);
};
}
}
@Override
public void cleanUp() {
this.curveAsset.cleanUp();
}
}