HyCodeYourTale
classpublicPriority 3

ClampDensityAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.density.ClampDensityAsset

extends DensityAsset

2

Methods

2

Public Methods

2

Fields

1

Constructors

Constants

BuilderCodec<ClampDensityAsset>CODEC= BuilderCodec.builder( ClampDensityAsset.class, ClampDensityAsset::new, DensityAsset.ABST...

Constructors

public
ClampDensityAsset()

Methods

Public Methods (2)

public
Density build(DensityAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Fields

Private/Package Fields (2)

privatedouble wallA
privatedouble wallB

Inheritance

Parent
Current
Interface
Child

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Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ClampDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;

public class ClampDensityAsset extends DensityAsset {
   public static final BuilderCodec<ClampDensityAsset> CODEC = BuilderCodec.builder(
         ClampDensityAsset.class, ClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (t, k) -> t.wallA = k, k -> k.wallA)
      .add()
      .append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (t, k) -> t.wallB = k, k -> k.wallB)
      .add()
      .build();
   private double wallA = 0.0;
   private double wallB = 0.0;

   public ClampDensityAsset() {
   }

   @Nonnull
   @Override
   public Density build(@Nonnull DensityAsset.Argument argument) {
      return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new ClampDensity(this.wallA, this.wallB, this.buildFirstInput(argument)));
   }

   @Override
   public void cleanUp() {
      this.cleanUpInputs();
   }
}