classpublicPriority 3
CuboidDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.CuboidDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<CuboidDensityAsset>CODEC= BuilderCodec.builder(
CuboidDensityAsset.class, CuboidDensityAsset::new, DensityAsset.AB...
Constructors
public
CuboidDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
double spinAngleInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.CubeDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.RotatorDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ScaleDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.LegacyValidator;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class CuboidDensityAsset extends DensityAsset {
public static final BuilderCodec<CuboidDensityAsset> CODEC = BuilderCodec.builder(
CuboidDensityAsset.class, CuboidDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Curve", CurveAsset.CODEC, true), (t, k) -> t.densityCurveAsset = k, k -> k.densityCurveAsset)
.add()
.<Vector3d>append(new KeyedCodec<>("Scale", Vector3d.CODEC, false), (t, k) -> t.scaleVector = k, k -> k.scaleVector)
.addValidator((LegacyValidator<? super Vector3d>)((v, r) -> {
if (v.x == 0.0 || v.y == 0.0 || v.z == 0.0) {
r.fail("scale vector contains 0.0");
}
}))
.add()
.append(new KeyedCodec<>("NewYAxis", Vector3d.CODEC, false), (t, k) -> {
if (k.length() != 0.0) {
t.newYAxis = k;
}
}, k -> k.newYAxis)
.add()
.append(new KeyedCodec<>("Spin", Codec.DOUBLE, false), (t, k) -> t.spinAngle = k, k -> k.spinAngle)
.add()
.build();
private CurveAsset densityCurveAsset = new ConstantCurveAsset();
private Vector3d scaleVector = new Vector3d(1.0, 1.0, 1.0);
@Nonnull
private Vector3d newYAxis = new Vector3d(0.0, 1.0, 0.0);
private double spinAngle = 0.0;
public CuboidDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (!this.isSkipped() && this.densityCurveAsset != null) {
CubeDensity cube = new CubeDensity(this.densityCurveAsset.build());
ScaleDensity scale = new ScaleDensity(this.scaleVector.x, this.scaleVector.y, this.scaleVector.z, cube);
return new RotatorDensity(scale, this.newYAxis, this.spinAngle);
} else {
return new ConstantValueDensity(0.0);
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.densityCurveAsset.cleanUp();
}
}