classpublicPriority 3
DistanceToBiomeEdgeDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.DistanceToBiomeEdgeDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
0
Fields
1
Constructors
Constants
BuilderCodec<DistanceToBiomeEdgeDensityAsset>CODEC= BuilderCodec.builder(
DistanceToBiomeEdgeDensityAsset.class, DistanceToBiomeEdgeDensityA...
Constructors
public
DistanceToBiomeEdgeDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.DistanceToBiomeEdgeDensity;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class DistanceToBiomeEdgeDensityAsset extends DensityAsset {
public static final BuilderCodec<DistanceToBiomeEdgeDensityAsset> CODEC = BuilderCodec.builder(
DistanceToBiomeEdgeDensityAsset.class, DistanceToBiomeEdgeDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.build();
public DistanceToBiomeEdgeDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new DistanceToBiomeEdgeDensity());
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}