classpublicPriority 3
GradientWarpDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.GradientWarpDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
5
Fields
1
Constructors
Constants
BuilderCodec<GradientWarpDensityAsset>CODEC= BuilderCodec.builder(
GradientWarpDensityAsset.class, GradientWarpDensityAsset::new, Den...
Constructors
public
GradientWarpDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (5)
private
int _2dCacheSizeprivate
boolean is2dprivate
double sampleRangeprivate
double warpFactorprivate
double y2dInheritance
Parent
Current
Interface
Child
Use mouse wheel to zoom, drag to pan. Click nodes to navigate.
Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.GradientWarpDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class GradientWarpDensityAsset extends DensityAsset {
public static final BuilderCodec<GradientWarpDensityAsset> CODEC = BuilderCodec.builder(
GradientWarpDensityAsset.class, GradientWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("SampleRange", Codec.DOUBLE, false), (t, k) -> t.sampleRange = k, t -> t.sampleRange)
.addValidator(Validators.greaterThan(0.0))
.add()
.append(new KeyedCodec<>("WarpFactor", Codec.DOUBLE, false), (t, k) -> t.warpFactor = k, t -> t.warpFactor)
.add()
.append(new KeyedCodec<>("2D", Codec.BOOLEAN, false), (t, k) -> t.is2d = k, t -> t.is2d)
.add()
.append(new KeyedCodec<>("YFor2D", Codec.DOUBLE, false), (t, k) -> t.y2d = k, t -> t.y2d)
.add()
.append(new KeyedCodec<>("CacheSizeFor2D", Codec.INTEGER, false), (t, k) -> t._2dCacheSize = k, t -> t._2dCacheSize)
.add()
.build();
private double sampleRange = 1.0;
private double warpFactor = 1.0;
private boolean is2d = false;
private double y2d = 0.0;
private int _2dCacheSize = 16;
public GradientWarpDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new GradientWarpDensity(this.buildFirstInput(argument), this.buildSecondInput(argument), this.sampleRange, this.warpFactor));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}