classpublicPriority 3
SimplexNoise3DDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.SimplexNoise3DDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
6
Fields
1
Constructors
Constants
BuilderCodec<SimplexNoise3DDensityAsset>CODEC= BuilderCodec.builder(
SimplexNoise3DDensityAsset.class, SimplexNoise3DDensityAsset::new,...
Constructors
public
SimplexNoise3DDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (6)
private
double lacunarityprivate
int octavesprivate
double persistenceprivate
double scaleXZprivate
double scaleYprivate
String seedKeyInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.Noise3dDensity;
import com.hypixel.hytale.builtin.hytalegenerator.fields.noise.SimplexNoiseField;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SimplexNoise3DDensityAsset extends DensityAsset {
public static final BuilderCodec<SimplexNoise3DDensityAsset> CODEC = BuilderCodec.builder(
SimplexNoise3DDensityAsset.class, SimplexNoise3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Lacunarity", Codec.DOUBLE, true), (asset, lacunarity) -> asset.lacunarity = lacunarity, asset -> asset.lacunarity)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("Persistence", Codec.DOUBLE, true), (asset, persistence) -> asset.persistence = persistence, asset -> asset.persistence)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleXZ", Codec.DOUBLE, true), (asset, scale) -> asset.scaleXZ = scale, asset -> asset.scaleXZ)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleY", Codec.DOUBLE, true), (asset, scale) -> asset.scaleY = scale, asset -> asset.scaleY)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (asset, octaves) -> asset.octaves = octaves, asset -> asset.octaves)
.addValidator(Validators.greaterThan(0))
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (asset, seed) -> asset.seedKey = seed, asset -> asset.seedKey)
.add()
.build();
private double lacunarity = 1.0;
private double persistence = 1.0;
private double scaleXZ = 1.0;
private double scaleY = 1.0;
private int octaves = 1;
private String seedKey = "A";
public SimplexNoise3DDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
SeedBox childSeed = argument.parentSeed.child(this.seedKey);
SimplexNoiseField noise = SimplexNoiseField.builder()
.withAmplitudeMultiplier(this.persistence)
.withFrequencyMultiplier(this.lacunarity)
.withScale(this.scaleXZ, this.scaleY, this.scaleXZ, this.scaleXZ)
.withSeed((long)childSeed.createSupplier().get().intValue())
.withNumberOfOctaves(this.octaves)
.build();
return new Noise3dDensity(noise);
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}