classpublicPriority 3
SliderDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.SliderDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
3
Fields
1
Constructors
Constants
BuilderCodec<SliderDensityAsset>CODEC= BuilderCodec.builder(
SliderDensityAsset.class, SliderDensityAsset::new, DensityAsset.AB...
Constructors
public
SliderDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (3)
private
double slideXprivate
double slideYprivate
double slideZInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SliderDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class SliderDensityAsset extends DensityAsset {
public static final BuilderCodec<SliderDensityAsset> CODEC = BuilderCodec.builder(
SliderDensityAsset.class, SliderDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("SlideX", Codec.DOUBLE, false), (t, k) -> t.slideX = k, k -> k.slideX)
.add()
.append(new KeyedCodec<>("SlideY", Codec.DOUBLE, false), (t, k) -> t.slideY = k, k -> k.slideY)
.add()
.append(new KeyedCodec<>("SlideZ", Codec.DOUBLE, false), (t, k) -> t.slideZ = k, k -> k.slideZ)
.add()
.build();
private double slideX = 0.0;
private double slideY = 0.0;
private double slideZ = 0.0;
public SliderDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new SliderDensity(this.slideX, this.slideY, this.slideZ, this.buildFirstInput(argument)));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}