classpublicPriority 3
SmoothMinDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.SmoothMinDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<SmoothMinDensityAsset>CODEC= BuilderCodec.builder(
SmoothMinDensityAsset.class, SmoothMinDensityAsset::new, DensityAs...
Constructors
public
SmoothMinDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
double rangeInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothMinDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SmoothMinDensityAsset extends DensityAsset {
public static final BuilderCodec<SmoothMinDensityAsset> CODEC = BuilderCodec.builder(
SmoothMinDensityAsset.class, SmoothMinDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, k -> k.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
private double range = 1.0;
public SmoothMinDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new SmoothMinDensity(this.range, this.buildFirstInput(argument), this.buildSecondInput(argument)));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}