classpublicPriority 3
VectorWarpDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.VectorWarpDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<VectorWarpDensityAsset>CODEC= BuilderCodec.builder(
VectorWarpDensityAsset.class, VectorWarpDensityAsset::new, Density...
Constructors
public
VectorWarpDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
double warpFactorInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.VectorWarpDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class VectorWarpDensityAsset extends DensityAsset {
public static final BuilderCodec<VectorWarpDensityAsset> CODEC = BuilderCodec.builder(
VectorWarpDensityAsset.class, VectorWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("WarpFactor", Codec.DOUBLE, true), (t, k) -> t.warpFactor = k, t -> t.warpFactor)
.add()
.append(new KeyedCodec<>("WarpVector", Vector3d.CODEC, true), (t, k) -> t.warpVector = k, t -> t.warpVector)
.add()
.build();
private double warpFactor = 1.0;
private Vector3d warpVector = new Vector3d();
public VectorWarpDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new VectorWarpDensity(this.buildFirstInput(argument), this.buildSecondInput(argument), this.warpFactor, this.warpVector));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}