HyCodeYourTale
classpublicPriority 3

SolidityMaterialProviderAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.SolidityMaterialProviderAsset

extends MaterialProviderAsset

2

Methods

2

Public Methods

0

Fields

1

Constructors

Constants

BuilderCodec<SolidityMaterialProviderAsset>CODEC= BuilderCodec.builder( SolidityMaterialProviderAsset.class, SolidityMaterialProviderAsset...

Constructors

public
SolidityMaterialProviderAsset()

Methods

Public Methods (2)

public
MaterialProvider<Material> build(MaterialProviderAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Inheritance

Parent
Current
Interface
Child

Use mouse wheel to zoom, drag to pan. Click nodes to navigate.

Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders;

import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.SolidityMaterialProvider;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;

public class SolidityMaterialProviderAsset extends MaterialProviderAsset {
   public static final BuilderCodec<SolidityMaterialProviderAsset> CODEC = BuilderCodec.builder(
         SolidityMaterialProviderAsset.class, SolidityMaterialProviderAsset::new, MaterialProviderAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Solid", MaterialProviderAsset.CODEC, true), (t, k) -> t.solidMaterialProvider = k, k -> k.solidMaterialProvider)
      .add()
      .append(new KeyedCodec<>("Empty", MaterialProviderAsset.CODEC, true), (t, k) -> t.emptyMaterialProvider = k, k -> k.emptyMaterialProvider)
      .add()
      .build();
   private MaterialProviderAsset solidMaterialProvider = new ConstantMaterialProviderAsset();
   private MaterialProviderAsset emptyMaterialProvider = new ConstantMaterialProviderAsset();

   public SolidityMaterialProviderAsset() {
   }

   @Nonnull
   @Override
   public MaterialProvider<Material> build(@Nonnull MaterialProviderAsset.Argument argument) {
      return (MaterialProvider<Material>)(super.skip()
         ? MaterialProvider.noMaterialProvider()
         : new SolidityMaterialProvider<>(this.solidMaterialProvider.build(argument), this.emptyMaterialProvider.build(argument)));
   }

   @Override
   public void cleanUp() {
      this.solidMaterialProvider.cleanUp();
      this.emptyMaterialProvider.cleanUp();
   }
}