classpublicPriority 3
SpaceAndDepthMaterialProviderAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.SpaceAndDepthMaterialProviderAsset
extends MaterialProviderAsset
2
Methods
2
Public Methods
3
Fields
1
Constructors
Constants
BuilderCodec<SpaceAndDepthMaterialProviderAsset>CODEC= BuilderCodec.builder(
SpaceAndDepthMaterialProviderAsset.class, SpaceAndDepthMaterialPro...
Constructors
public
SpaceAndDepthMaterialProviderAsset()Methods
Public Methods (2)
public
MaterialProvider<Material> build(MaterialProviderAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (3)
private
LayerAsset[] layerAssetsprivate
SpaceAndDepthMaterialProvider.LayerContextType layerContextprivate
int maxDistanceInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.conditionassets.AlwaysTrueConditionAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.conditionassets.ConditionAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets.LayerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.validation.Validators;
import java.util.ArrayList;
import javax.annotation.Nonnull;
public class SpaceAndDepthMaterialProviderAsset extends MaterialProviderAsset {
public static final BuilderCodec<SpaceAndDepthMaterialProviderAsset> CODEC = BuilderCodec.builder(
SpaceAndDepthMaterialProviderAsset.class, SpaceAndDepthMaterialProviderAsset::new, MaterialProviderAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("LayerContext", SpaceAndDepthMaterialProvider.LayerContextType.CODEC, true), (t, k) -> t.layerContext = k, k -> k.layerContext)
.add()
.<Integer>append(new KeyedCodec<>("MaxExpectedDepth", Codec.INTEGER, true), (t, k) -> t.maxDistance = k, k -> k.maxDistance)
.addValidator(Validators.greaterThanOrEqual(0))
.add()
.append(new KeyedCodec<>("Condition", ConditionAsset.CODEC, false), (t, k) -> t.conditionAsset = k, k -> k.conditionAsset)
.add()
.<LayerAsset[]>append(
new KeyedCodec<>("Layers", new ArrayCodec<>(LayerAsset.CODEC, LayerAsset[]::new), false), (t, k) -> t.layerAssets = k, k -> k.layerAssets
)
.addValidator(Validators.nonNullArrayElements())
.add()
.build();
private SpaceAndDepthMaterialProvider.LayerContextType layerContext = SpaceAndDepthMaterialProvider.LayerContextType.DEPTH_INTO_FLOOR;
private int maxDistance = 16;
private ConditionAsset conditionAsset = new AlwaysTrueConditionAsset();
private LayerAsset[] layerAssets = new LayerAsset[0];
public SpaceAndDepthMaterialProviderAsset() {
}
@Nonnull
@Override
public MaterialProvider<Material> build(@Nonnull MaterialProviderAsset.Argument argument) {
if (super.skip()) {
return MaterialProvider.noMaterialProvider();
} else {
SpaceAndDepthMaterialProvider.Condition condition = this.conditionAsset.build();
ArrayList<SpaceAndDepthMaterialProvider.Layer<Material>> layerList = new ArrayList<>(this.layerAssets.length);
for (LayerAsset asset : this.layerAssets) {
layerList.add(asset.build(argument));
}
return new SpaceAndDepthMaterialProvider<>(this.layerContext, layerList, condition, this.maxDistance);
}
}
@Override
public void cleanUp() {
for (LayerAsset layerAsset : this.layerAssets) {
layerAsset.cleanUp();
}
}
}