classpublicPriority 3
ConstantThicknessLayerAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets.ConstantThicknessLayerAsset
extends LayerAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<ConstantThicknessLayerAsset>CODEC= BuilderCodec.builder(
ConstantThicknessLayerAsset.class, ConstantThicknessLayerAsset::ne...
Constructors
public
ConstantThicknessLayerAsset()Methods
Public Methods (2)
public
SpaceAndDepthMaterialProvider.Layer<Material> build(MaterialProviderAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
int thicknessInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.layers.ConstantThicknessLayer;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class ConstantThicknessLayerAsset extends LayerAsset {
public static final BuilderCodec<ConstantThicknessLayerAsset> CODEC = BuilderCodec.builder(
ConstantThicknessLayerAsset.class, ConstantThicknessLayerAsset::new, LayerAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Thickness", Codec.INTEGER, true), (t, k) -> t.thickness = k, k -> k.thickness)
.addValidator(Validators.greaterThanOrEqual(0))
.add()
.append(new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (t, k) -> t.materialProviderAsset = k, k -> k.materialProviderAsset)
.add()
.build();
private int thickness = 0;
private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();
public ConstantThicknessLayerAsset() {
}
@Nonnull
@Override
public SpaceAndDepthMaterialProvider.Layer<Material> build(@Nonnull MaterialProviderAsset.Argument argument) {
return new ConstantThicknessLayer<>(this.thickness, this.materialProviderAsset.build(argument));
}
@Override
public void cleanUp() {
this.materialProviderAsset.cleanUp();
}
}