classpublicPriority 3
CeilingPatternAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.CeilingPatternAsset
extends PatternAsset
2
Methods
2
Public Methods
0
Fields
1
Constructors
Constants
BuilderCodec<CeilingPatternAsset>CODEC= BuilderCodec.builder(
CeilingPatternAsset.class, CeilingPatternAsset::new, PatternAsset....
Constructors
public
CeilingPatternAsset()Methods
Public Methods (2)
public
Pattern build(PatternAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.CeilingPattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class CeilingPatternAsset extends PatternAsset {
public static final BuilderCodec<CeilingPatternAsset> CODEC = BuilderCodec.builder(
CeilingPatternAsset.class, CeilingPatternAsset::new, PatternAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Ceiling", PatternAsset.CODEC, true), (t, k) -> t.ceiling = k, k -> k.ceiling)
.add()
.append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (t, k) -> t.origin = k, k -> k.origin)
.add()
.build();
private PatternAsset ceiling = new ConstantPatternAsset();
private PatternAsset origin = new ConstantPatternAsset();
public CeilingPatternAsset() {
}
@Nonnull
@Override
public Pattern build(@Nonnull PatternAsset.Argument argument) {
if (super.isSkipped()) {
return Pattern.noPattern();
} else {
Pattern ceilingPattern = this.ceiling.build(argument);
Pattern originPattern = this.origin.build(argument);
return new CeilingPattern(ceilingPattern, originPattern);
}
}
@Override
public void cleanUp() {
this.ceiling.cleanUp();
this.origin.cleanUp();
}
}