classpublicPriority 3
GapPatternAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.GapPatternAsset
extends PatternAsset
2
Methods
2
Public Methods
6
Fields
1
Constructors
Constants
BuilderCodec<GapPatternAsset>CODEC= BuilderCodec.builder(GapPatternAsset.class, GapPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
...
Constructors
public
GapPatternAsset()Methods
Public Methods (2)
public
Pattern build(PatternAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (6)
private
double anchorRoughnessprivate
double anchorSizeprivate
Float[] anglesprivate
int depthDownprivate
int depthUpprivate
double gapSizeInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.GapPattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.validation.Validators;
import java.util.ArrayList;
import javax.annotation.Nonnull;
public class GapPatternAsset extends PatternAsset {
public static final BuilderCodec<GapPatternAsset> CODEC = BuilderCodec.builder(GapPatternAsset.class, GapPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("GapPattern", PatternAsset.CODEC, true), (t, k) -> t.gapPatternAsset = k, k -> k.gapPatternAsset)
.add()
.append(new KeyedCodec<>("AnchorPattern", PatternAsset.CODEC, true), (t, k) -> t.anchorPatternAsset = k, k -> k.anchorPatternAsset)
.add()
.<Double>append(new KeyedCodec<>("GapSize", Codec.DOUBLE, true), (t, k) -> t.gapSize = k, k -> k.gapSize)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("AnchorSize", Codec.DOUBLE, true), (t, k) -> t.anchorSize = k, k -> k.anchorSize)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("AnchorRoughness", Codec.DOUBLE, true), (t, k) -> t.anchorRoughness = k, k -> k.anchorRoughness)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Integer>append(new KeyedCodec<>("DepthDown", Codec.INTEGER, true), (t, k) -> t.depthDown = k, k -> k.depthDown)
.addValidator(Validators.greaterThanOrEqual(0))
.add()
.<Integer>append(new KeyedCodec<>("DepthUp", Codec.INTEGER, true), (t, k) -> t.depthUp = k, k -> k.depthUp)
.addValidator(Validators.greaterThanOrEqual(0))
.add()
.append(new KeyedCodec<>("Angles", new ArrayCodec<>(Codec.FLOAT, Float[]::new), true), (t, k) -> t.angles = k, k -> k.angles)
.add()
.build();
private PatternAsset gapPatternAsset = new ConstantPatternAsset();
private PatternAsset anchorPatternAsset = new ConstantPatternAsset();
private double gapSize = 0.0;
private double anchorSize = 0.0;
private double anchorRoughness = 0.0;
private int depthDown = 0;
private int depthUp = 0;
private Float[] angles = new Float[0];
public GapPatternAsset() {
}
@Nonnull
@Override
public Pattern build(@Nonnull PatternAsset.Argument argument) {
if (super.isSkipped()) {
return Pattern.noPattern();
} else {
Pattern gapPattern = this.gapPatternAsset.build(argument);
Pattern wallPattern = this.anchorPatternAsset.build(argument);
ArrayList<Float> angleList = new ArrayList<>();
for (Float a : this.angles) {
if (a != null && !Float.isNaN(a)) {
a = a * 180.0F;
angleList.add(a);
}
}
return new GapPattern(angleList, this.gapSize, this.anchorSize, this.anchorRoughness, this.depthDown, this.depthUp, gapPattern, wallPattern);
}
}
@Override
public void cleanUp() {
this.gapPatternAsset.cleanUp();
this.anchorPatternAsset.cleanUp();
}
}