classpublicPriority 3
WallPatternAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.WallPatternAsset
extends PatternAsset
2
Methods
2
Public Methods
2
Fields
1
Constructors
Constants
BuilderCodec<WallPatternAsset>CODEC= BuilderCodec.builder(WallPatternAsset.class, WallPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
...
Constructors
public
WallPatternAsset()Methods
Public Methods (2)
public
Pattern build(PatternAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (2)
private
WallPattern.WallDirection[] directionsprivate
boolean matchAllInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.WallPattern;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import java.util.List;
import javax.annotation.Nonnull;
public class WallPatternAsset extends PatternAsset {
public static final BuilderCodec<WallPatternAsset> CODEC = BuilderCodec.builder(WallPatternAsset.class, WallPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("Wall", PatternAsset.CODEC, true), (t, k) -> t.wall = k, k -> k.wall)
.add()
.append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (t, k) -> t.origin = k, k -> k.origin)
.add()
.append(new KeyedCodec<>("RequireAllDirections", Codec.BOOLEAN, false), (t, k) -> t.matchAll = k, k -> k.matchAll)
.add()
.append(
new KeyedCodec<>("Directions", new ArrayCodec<>(WallPattern.WallDirection.CODEC, WallPattern.WallDirection[]::new), true),
(t, k) -> t.directions = k,
k -> k.directions
)
.add()
.build();
private PatternAsset wall = new ConstantPatternAsset();
private PatternAsset origin = new ConstantPatternAsset();
private WallPattern.WallDirection[] directions = new WallPattern.WallDirection[0];
private boolean matchAll = false;
public WallPatternAsset() {
}
@Nonnull
@Override
public Pattern build(@Nonnull PatternAsset.Argument argument) {
if (super.isSkipped()) {
return Pattern.noPattern();
} else {
Pattern wallPattern = this.wall.build(argument);
Pattern originPattern = this.origin.build(argument);
return new WallPattern(wallPattern, originPattern, List.of(this.directions), this.matchAll);
}
}
@Override
public void cleanUp() {
this.wall.cleanUp();
this.origin.cleanUp();
}
}