classpublicPriority 3
BoxPropAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.props.BoxPropAsset
extends PropAsset
2
Methods
2
Public Methods
0
Fields
1
Constructors
Constants
BuilderCodec<BoxPropAsset>CODEC= BuilderCodec.builder(BoxPropAsset.class, BoxPropAsset::new, PropAsset.ABSTRACT_CODEC)
.appe...
Constructors
public
BoxPropAsset()Methods
Public Methods (2)
public
Prop build(PropAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.OriginScannerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.ScannerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.props.BoxProp;
import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3i;
import javax.annotation.Nonnull;
public class BoxPropAsset extends PropAsset {
public static final BuilderCodec<BoxPropAsset> CODEC = BuilderCodec.builder(BoxPropAsset.class, BoxPropAsset::new, PropAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("Range", Vector3i.CODEC, true), (asset, v) -> asset.range = v, asset -> asset.range)
.add()
.append(new KeyedCodec<>("Material", MaterialAsset.CODEC, true), (asset, value) -> asset.materialAsset = value, asset -> asset.materialAsset)
.add()
.append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (asset, v) -> asset.patternAsset = v, asset -> asset.patternAsset)
.add()
.append(new KeyedCodec<>("Scanner", ScannerAsset.CODEC, true), (asset, v) -> asset.scannerAsset = v, asset -> asset.scannerAsset)
.add()
.build();
private Vector3i range = new Vector3i();
private MaterialAsset materialAsset = new MaterialAsset();
private PatternAsset patternAsset = new ConstantPatternAsset();
private ScannerAsset scannerAsset = new OriginScannerAsset();
public BoxPropAsset() {
}
@Nonnull
@Override
public Prop build(@Nonnull PropAsset.Argument argument) {
if (super.skip()) {
return Prop.noProp();
} else {
Material material = this.materialAsset.build(argument.materialCache);
return (Prop)(this.scannerAsset != null && this.patternAsset != null
? new BoxProp(
this.range, material, this.scannerAsset.build(ScannerAsset.argumentFrom(argument)), this.patternAsset.build(PatternAsset.argumentFrom(argument))
)
: Prop.noProp());
}
}
@Override
public void cleanUp() {
this.patternAsset.cleanUp();
this.scannerAsset.cleanUp();
}
}