classpublicPriority 3
QueuePropAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.props.QueuePropAsset
extends PropAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<QueuePropAsset>CODEC= BuilderCodec.builder(QueuePropAsset.class, QueuePropAsset::new, PropAsset.ABSTRACT_CODEC)
....
Constructors
public
QueuePropAsset()Methods
Public Methods (2)
public
Prop build(PropAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
PropAsset[] propAssetsInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
import com.hypixel.hytale.builtin.hytalegenerator.props.QueueProp;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import java.util.ArrayList;
import javax.annotation.Nonnull;
public class QueuePropAsset extends PropAsset {
public static final BuilderCodec<QueuePropAsset> CODEC = BuilderCodec.builder(QueuePropAsset.class, QueuePropAsset::new, PropAsset.ABSTRACT_CODEC)
.append(
new KeyedCodec<>("Queue", new ArrayCodec<>(PropAsset.CODEC, PropAsset[]::new), true), (asset, v) -> asset.propAssets = v, asset -> asset.propAssets
)
.add()
.build();
private PropAsset[] propAssets = new PropAsset[0];
public QueuePropAsset() {
}
@Nonnull
@Override
public Prop build(@Nonnull PropAsset.Argument argument) {
if (super.skip()) {
return Prop.noProp();
} else {
ArrayList<Prop> propsQueue = new ArrayList<>(this.propAssets.length);
for (PropAsset asset : this.propAssets) {
propsQueue.add(asset.build(argument));
}
return new QueueProp(propsQueue);
}
}
@Override
public void cleanUp() {
for (PropAsset propAsset : this.propAssets) {
propAsset.cleanUp();
}
}
}