classpublicPriority 3
Quad4d
com.hypixel.hytale.math.shape.Quad4d
15
Methods
15
Public Methods
4
Fields
4
Constructors
Constructors
public
Quad4d(Vector4d a, Vector4d b, Vector4d c, Vector4d d)public
Quad4d()public
Quad4d(Vector4d[] points)public
Quad4d(Vector4d[] points, int a, int b, int c, int d)Methods
Public Methods (15)
public
Vector4d get(int idx)public
Vector4d getA()public
Vector4d getB()public
Vector4d getC()public
Vector4d getCenter()@Nonnull
public
Vector4d getCenter(Vector4d target)@Nonnull
public
Vector4d getD()public
double getMax(int component)public
double getMin(int component)public
Vector4d getRandom(Random random)@Nonnull
public
Vector4d getRandom(Random random, Vector4d target)@Nonnull
public
boolean isFullyInsideFrustum()public
void perspectiveTransform()public
Quad2d to2d(Quad2d target)@Nonnull
public
String toString()@Nonnull@Override
Fields
Private/Package Fields (4)
private
Vector4d aprivate
Vector4d bprivate
Vector4d cprivate
Vector4d dRelated Classes
Source Code
package com.hypixel.hytale.math.shape;
import com.hypixel.hytale.math.matrix.Matrix4d;
import com.hypixel.hytale.math.vector.Vector4d;
import java.util.Random;
import javax.annotation.Nonnull;
public class Quad4d {
private Vector4d a;
private Vector4d b;
private Vector4d c;
private Vector4d d;
public Quad4d(Vector4d a, Vector4d b, Vector4d c, Vector4d d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
}
public Quad4d() {
this(new Vector4d(), new Vector4d(), new Vector4d(), new Vector4d());
}
public Quad4d(@Nonnull Vector4d[] points) {
this(points, 0, 1, 2, 3);
}
public Quad4d(@Nonnull Vector4d[] points, int a, int b, int c, int d) {
this(points[a], points[b], points[c], points[d]);
}
public boolean isFullyInsideFrustum() {
return this.a.isInsideFrustum() && this.b.isInsideFrustum() && this.c.isInsideFrustum() && this.d.isInsideFrustum();
}
public Vector4d getA() {
return this.a;
}
public Vector4d getB() {
return this.b;
}
public Vector4d getC() {
return this.c;
}
public Vector4d getD() {
return this.d;
}
public Vector4d get(int idx) {
return switch (idx) {
case 0 -> this.a;
case 1 -> this.b;
case 2 -> this.c;
case 3 -> this.d;
default -> throw new IllegalArgumentException("Index must be in range of 0 to 3. Given: " + idx);
};
}
public double getMin(int component) {
double min = this.a.get(component);
if (min > this.b.get(component)) {
min = this.b.get(component);
}
if (min > this.c.get(component)) {
min = this.c.get(component);
}
if (min > this.d.get(component)) {
min = this.d.get(component);
}
return min;
}
public double getMax(int component) {
double max = this.a.get(component);
if (max < this.b.get(component)) {
max = this.b.get(component);
}
if (max < this.c.get(component)) {
max = this.c.get(component);
}
if (max < this.d.get(component)) {
max = this.d.get(component);
}
return max;
}
@Nonnull
public Quad4d multiply(@Nonnull Matrix4d matrix) {
return this.multiply(matrix, this);
}
@Nonnull
public Quad4d multiply(@Nonnull Matrix4d matrix, @Nonnull Quad4d target) {
matrix.multiply(this.a, target.a);
matrix.multiply(this.b, target.b);
matrix.multiply(this.c, target.c);
matrix.multiply(this.d, target.d);
return target;
}
@Nonnull
public Quad2d to2d(@Nonnull Quad2d target) {
target.getA().assign(this.a.x, this.a.y);
target.getB().assign(this.b.x, this.b.y);
target.getC().assign(this.c.x, this.c.y);
target.getD().assign(this.d.x, this.d.y);
return target;
}
@Nonnull
public Vector4d getCenter() {
return this.getCenter(new Vector4d());
}
@Nonnull
public Vector4d getCenter(@Nonnull Vector4d target) {
return target.assign(
this.a.x + (this.c.x - this.a.x) * 0.5,
this.b.x + (this.b.x - this.b.x) * 0.5,
this.c.x + (this.c.x - this.c.x) * 0.5,
this.d.x + (this.d.x - this.d.x) * 0.5
);
}
public void perspectiveTransform() {
this.a.perspectiveTransform();
this.b.perspectiveTransform();
this.c.perspectiveTransform();
this.d.perspectiveTransform();
}
@Nonnull
public Vector4d getRandom(@Nonnull Random random) {
return this.getRandom(random, new Vector4d());
}
@Nonnull
public Vector4d getRandom(@Nonnull Random random, @Nonnull Vector4d target) {
double p = random.nextDouble();
double q = random.nextDouble() * (1.0 - p);
double pq = 1.0 - p - q;
if (random.nextBoolean()) {
target.assign(
this.a.x * pq + this.b.x * p + this.c.x * q,
this.a.y * pq + this.b.y * p + this.c.y * q,
this.a.z * pq + this.b.z * p + this.c.z * q,
this.a.w * pq + this.b.w * p + this.c.w * q
);
} else {
target.assign(
this.a.x * pq + this.c.x * p + this.d.x * q,
this.a.y * pq + this.c.y * p + this.d.y * q,
this.a.z * pq + this.c.z * p + this.d.z * q,
this.a.w * pq + this.c.w * p + this.d.w * q
);
}
return target;
}
@Nonnull
@Override
public String toString() {
return "Quad4d{\na=" + this.a + ",\nb=" + this.b + ",\nc=" + this.c + ",\nd=" + this.d + "\n}";
}
}