classpublicPriority 3
ParticleAttractor
com.hypixel.hytale.server.core.asset.type.particle.config.ParticleAttractor
implements NetworkSerializable
13
Methods
13
Public Methods
11
Fields
2
Constructors
Constants
BuilderCodec<ParticleAttractor>CODEC= BuilderCodec.builder(ParticleAttractor.class, ParticleAttractor::new)
.addField(
n...
Constructors
protected
ParticleAttractor()public
ParticleAttractor(Vector3f position, Vector3f radialAxis, float trailPositionMultiplier, float radius, float radialAcceleration, float radialTangentAcceleration, Vector3f linearAcceleration, float radialImpulse, float radialTangentImpulse, Vector3f linearImpulse, Vector3f dampingMultiplier)Methods
Public Methods (13)
public
Vector3f getDampingMultiplier()public
Vector3f getLinearAcceleration()public
Vector3f getLinearImpulse()public
Vector3f getPosition()public
float getRadialAcceleration()public
Vector3f getRadialAxis()public
float getRadialImpulse()public
float getRadialTangentAcceleration()public
float getRadialTangentImpulse()public
float getRadius()public
float getTrailPositionMultiplier()public
com.hypixel.hytale.protocol.ParticleAttractor toPacket()@Nonnull
public
String toString()@Nonnull@Override
Fields
Protected Fields (11)
protected
Vector3f dampingMultiplierprotected
Vector3f linearAccelerationprotected
Vector3f linearImpulseprotected
Vector3f positionprotected
float radialAccelerationprotected
Vector3f radialAxisprotected
float radialImpulseprotected
float radialTangentAccelerationprotected
float radialTangentImpulseprotected
float radiusprotected
float trailPositionMultiplierInheritance
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Related Classes
Source Code
package com.hypixel.hytale.server.core.asset.type.particle.config;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.protocol.Vector3f;
import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
import com.hypixel.hytale.server.core.io.NetworkSerializable;
import javax.annotation.Nonnull;
public class ParticleAttractor implements NetworkSerializable<com.hypixel.hytale.protocol.ParticleAttractor> {
public static final BuilderCodec<ParticleAttractor> CODEC = BuilderCodec.builder(ParticleAttractor.class, ParticleAttractor::new)
.addField(
new KeyedCodec<>("Position", ProtocolCodecs.VECTOR3F),
(particleAttractor, o) -> particleAttractor.position = o,
particleAttractor -> particleAttractor.position
)
.addField(
new KeyedCodec<>("RadialAxis", ProtocolCodecs.VECTOR3F),
(particleAttractor, o) -> particleAttractor.radialAxis = o,
particleAttractor -> particleAttractor.radialAxis
)
.<Float>append(
new KeyedCodec<>("TrailPositionMultiplier", Codec.FLOAT),
(particleAttractor, f) -> particleAttractor.trailPositionMultiplier = f,
particleAttractor -> particleAttractor.trailPositionMultiplier
)
.addValidator(Validators.range(0.0F, 1.0F))
.add()
.addField(new KeyedCodec<>("Radius", Codec.FLOAT), (particleAttractor, f) -> particleAttractor.radius = f, particleAttractor -> particleAttractor.radius)
.addField(
new KeyedCodec<>("RadialAcceleration", Codec.FLOAT),
(particleAttractor, f) -> particleAttractor.radialAcceleration = f,
particleAttractor -> particleAttractor.radialAcceleration
)
.addField(
new KeyedCodec<>("RadialTangentAcceleration", Codec.FLOAT),
(particleAttractor, f) -> particleAttractor.radialTangentAcceleration = f,
particleAttractor -> particleAttractor.radialTangentAcceleration
)
.addField(
new KeyedCodec<>("LinearAcceleration", ProtocolCodecs.VECTOR3F),
(particleAttractor, o) -> particleAttractor.linearAcceleration = o,
particleAttractor -> particleAttractor.linearAcceleration
)
.addField(
new KeyedCodec<>("RadialImpulse", Codec.FLOAT),
(particleAttractor, f) -> particleAttractor.radialImpulse = f,
particleAttractor -> particleAttractor.radialImpulse
)
.addField(
new KeyedCodec<>("RadialTangentImpulse", Codec.FLOAT),
(particleAttractor, f) -> particleAttractor.radialTangentImpulse = f,
particleAttractor -> particleAttractor.radialTangentImpulse
)
.addField(
new KeyedCodec<>("LinearImpulse", ProtocolCodecs.VECTOR3F),
(particleAttractor, o) -> particleAttractor.linearImpulse = o,
particleAttractor -> particleAttractor.linearImpulse
)
.addField(
new KeyedCodec<>("DampingMultiplier", ProtocolCodecs.VECTOR3F),
(particleAttractor, o) -> particleAttractor.dampingMultiplier = o,
particleAttractor -> particleAttractor.dampingMultiplier
)
.build();
protected Vector3f position;
protected Vector3f radialAxis;
protected float trailPositionMultiplier;
protected float radius;
protected float radialAcceleration;
protected float radialTangentAcceleration;
protected Vector3f linearAcceleration;
protected float radialImpulse;
protected float radialTangentImpulse;
protected Vector3f linearImpulse;
protected Vector3f dampingMultiplier;
public ParticleAttractor(
Vector3f position,
Vector3f radialAxis,
float trailPositionMultiplier,
float radius,
float radialAcceleration,
float radialTangentAcceleration,
Vector3f linearAcceleration,
float radialImpulse,
float radialTangentImpulse,
Vector3f linearImpulse,
Vector3f dampingMultiplier
) {
this.position = position;
this.radialAxis = radialAxis;
this.trailPositionMultiplier = trailPositionMultiplier;
this.radius = radius;
this.radialAcceleration = radialAcceleration;
this.radialTangentAcceleration = radialTangentAcceleration;
this.linearAcceleration = linearAcceleration;
this.radialImpulse = radialImpulse;
this.radialTangentImpulse = radialTangentImpulse;
this.linearImpulse = linearImpulse;
this.dampingMultiplier = dampingMultiplier;
}
protected ParticleAttractor() {
}
public Vector3f getPosition() {
return this.position;
}
public Vector3f getRadialAxis() {
return this.radialAxis;
}
public float getTrailPositionMultiplier() {
return this.trailPositionMultiplier;
}
public float getRadius() {
return this.radius;
}
public float getRadialAcceleration() {
return this.radialAcceleration;
}
public float getRadialTangentAcceleration() {
return this.radialTangentAcceleration;
}
public Vector3f getLinearAcceleration() {
return this.linearAcceleration;
}
public float getRadialImpulse() {
return this.radialImpulse;
}
public float getRadialTangentImpulse() {
return this.radialTangentImpulse;
}
public Vector3f getLinearImpulse() {
return this.linearImpulse;
}
public Vector3f getDampingMultiplier() {
return this.dampingMultiplier;
}
@Nonnull
public com.hypixel.hytale.protocol.ParticleAttractor toPacket() {
com.hypixel.hytale.protocol.ParticleAttractor packet = new com.hypixel.hytale.protocol.ParticleAttractor();
if (this.position != null) {
packet.position = this.position;
}
if (this.radialAxis != null) {
packet.radialAxis = this.radialAxis;
}
packet.trailPositionMultiplier = this.trailPositionMultiplier;
packet.radius = this.radius;
packet.radialAcceleration = this.radialAcceleration;
packet.radialTangentAcceleration = this.radialTangentAcceleration;
if (this.linearAcceleration != null) {
packet.linearAcceleration = this.linearAcceleration;
}
packet.radialImpulse = this.radialImpulse;
packet.radialTangentImpulse = this.radialTangentImpulse;
if (this.linearImpulse != null) {
packet.linearImpulse = this.linearImpulse;
}
if (this.dampingMultiplier != null) {
packet.dampingMultiplier = this.dampingMultiplier;
}
return packet;
}
@Nonnull
@Override
public String toString() {
return "ParticleAttractor{position="
+ this.position
+ ", radialAxis="
+ this.radialAxis
+ ", trailPositionMultiplier="
+ this.trailPositionMultiplier
+ ", radius="
+ this.radius
+ ", radialAcceleration="
+ this.radialAcceleration
+ ", radialTangentAcceleration="
+ this.radialTangentAcceleration
+ ", linearAcceleration="
+ this.linearAcceleration
+ ", radialImpulse="
+ this.radialImpulse
+ ", radialTangentImpulse="
+ this.radialTangentImpulse
+ ", linearImpulse="
+ this.linearImpulse
+ ", dampingMultiplier="
+ this.dampingMultiplier
+ "}";
}
}