classpublicPriority 3
MovementStatesSystems
com.hypixel.hytale.server.core.entity.movement.MovementStatesSystems
6
Methods
6
Public Methods
0
Fields
1
Constructors
Constructors
public
MovementStatesSystems()Methods
Public Methods (6)
publicstatic
void copyMovementStatesFrom(MovementStates from, MovementStates to)public
SystemGroup<EntityStore> getGroup()@Nullable@Override
public
Query<EntityStore> getQuery()@Nonnull@Override
public
boolean isParallel(int archetypeChunkSize, int taskCount)@Override
public
void onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store)@Override
public
void onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store)@Override
Related Classes
Source Code
package com.hypixel.hytale.server.core.entity.movement;
import com.hypixel.hytale.component.AddReason;
import com.hypixel.hytale.component.ArchetypeChunk;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.ComponentType;
import com.hypixel.hytale.component.Holder;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.RemoveReason;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.component.SystemGroup;
import com.hypixel.hytale.component.query.Query;
import com.hypixel.hytale.component.system.HolderSystem;
import com.hypixel.hytale.component.system.RefSystem;
import com.hypixel.hytale.component.system.tick.EntityTickingSystem;
import com.hypixel.hytale.protocol.ComponentUpdate;
import com.hypixel.hytale.protocol.ComponentUpdateType;
import com.hypixel.hytale.protocol.MovementStates;
import com.hypixel.hytale.protocol.SavedMovementStates;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.entity.entities.player.data.PlayerWorldData;
import com.hypixel.hytale.server.core.modules.entity.AllLegacyLivingEntityTypesQuery;
import com.hypixel.hytale.server.core.modules.entity.tracker.EntityTrackerSystems;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.util.Map;
import java.util.Map.Entry;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class MovementStatesSystems {
public MovementStatesSystems() {
}
public static class AddSystem extends HolderSystem<EntityStore> {
@Nonnull
private final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentComponentType;
public AddSystem(@Nonnull ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentComponentType) {
this.movementStatesComponentComponentType = movementStatesComponentComponentType;
}
@Override
public void onEntityAdd(@Nonnull Holder<EntityStore> holder, @Nonnull AddReason reason, @Nonnull Store<EntityStore> store) {
holder.ensureComponent(this.movementStatesComponentComponentType);
}
@Override
public void onEntityRemoved(@Nonnull Holder<EntityStore> holder, @Nonnull RemoveReason reason, @Nonnull Store<EntityStore> store) {
}
@Nonnull
@Override
public Query<EntityStore> getQuery() {
return AllLegacyLivingEntityTypesQuery.INSTANCE;
}
}
public static class PlayerInitSystem extends RefSystem<EntityStore> {
@Nonnull
private final Query<EntityStore> query;
@Nonnull
private final ComponentType<EntityStore, Player> playerComponentType;
@Nonnull
private final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentType;
public PlayerInitSystem(
@Nonnull ComponentType<EntityStore, Player> playerComponentType,
@Nonnull ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentType
) {
this.playerComponentType = playerComponentType;
this.movementStatesComponentType = movementStatesComponentType;
this.query = Query.and(playerComponentType, movementStatesComponentType);
}
@Override
public void onEntityAdded(
@Nonnull Ref<EntityStore> ref, @Nonnull AddReason reason, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> commandBuffer
) {
World world = commandBuffer.getExternalData().getWorld();
Player playerComponent = store.getComponent(ref, this.playerComponentType);
assert playerComponent != null;
MovementStatesComponent movementStatesComponent = store.getComponent(ref, this.movementStatesComponentType);
assert movementStatesComponent != null;
PlayerWorldData perWorldData = playerComponent.getPlayerConfigData().getPerWorldData(world.getName());
SavedMovementStates movementStates = perWorldData.getLastMovementStates();
playerComponent.applyMovementStates(
ref, movementStates != null ? movementStates : new SavedMovementStates(), movementStatesComponent.getMovementStates(), store
);
}
@Override
public void onEntityRemove(
@Nonnull Ref<EntityStore> ref, @Nonnull RemoveReason reason, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> commandBuffer
) {
}
@Nonnull
@Override
public Query<EntityStore> getQuery() {
return this.query;
}
}
public static class TickingSystem extends EntityTickingSystem<EntityStore> {
@Nonnull
private final ComponentType<EntityStore, EntityTrackerSystems.Visible> visibleComponentType;
@Nonnull
private final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentComponentType;
@Nonnull
private final Query<EntityStore> query;
public TickingSystem(
@Nonnull ComponentType<EntityStore, EntityTrackerSystems.Visible> visibleComponentType,
@Nonnull ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentComponentType
) {
this.visibleComponentType = visibleComponentType;
this.query = Query.and(movementStatesComponentComponentType, visibleComponentType);
this.movementStatesComponentComponentType = movementStatesComponentComponentType;
}
@Nullable
@Override
public SystemGroup<EntityStore> getGroup() {
return EntityTrackerSystems.QUEUE_UPDATE_GROUP;
}
@Nonnull
@Override
public Query<EntityStore> getQuery() {
return this.query;
}
@Override
public boolean isParallel(int archetypeChunkSize, int taskCount) {
return EntityTickingSystem.maybeUseParallel(archetypeChunkSize, taskCount);
}
@Override
public void tick(
float dt,
int index,
@Nonnull ArchetypeChunk<EntityStore> archetypeChunk,
@Nonnull Store<EntityStore> store,
@Nonnull CommandBuffer<EntityStore> commandBuffer
) {
EntityTrackerSystems.Visible visibleComponent = archetypeChunk.getComponent(index, this.visibleComponentType);
assert visibleComponent != null;
MovementStatesComponent movementStatesComponent = archetypeChunk.getComponent(index, this.movementStatesComponentComponentType);
assert movementStatesComponent != null;
MovementStates newMovementStates = movementStatesComponent.getMovementStates();
MovementStates sentMovementStates = movementStatesComponent.getSentMovementStates();
if (!newMovementStates.equals(sentMovementStates)) {
copyMovementStatesFrom(newMovementStates, sentMovementStates);
queueUpdatesFor(archetypeChunk.getReferenceTo(index), visibleComponent.visibleTo, movementStatesComponent);
} else if (!visibleComponent.newlyVisibleTo.isEmpty()) {
queueUpdatesFor(archetypeChunk.getReferenceTo(index), visibleComponent.newlyVisibleTo, movementStatesComponent);
}
}
private static void queueUpdatesFor(
@Nonnull Ref<EntityStore> ref,
@Nonnull Map<Ref<EntityStore>, EntityTrackerSystems.EntityViewer> visibleTo,
@Nonnull MovementStatesComponent movementStatesComponent
) {
ComponentUpdate update = new ComponentUpdate();
update.type = ComponentUpdateType.MovementStates;
update.movementStates = movementStatesComponent.getMovementStates();
for (Entry<Ref<EntityStore>, EntityTrackerSystems.EntityViewer> entry : visibleTo.entrySet()) {
if (!ref.equals(entry.getKey())) {
entry.getValue().queueUpdate(ref, update);
}
}
}
public static void copyMovementStatesFrom(@Nonnull MovementStates from, @Nonnull MovementStates to) {
to.idle = from.idle;
to.horizontalIdle = from.horizontalIdle;
to.jumping = from.jumping;
to.flying = from.flying;
to.walking = from.walking;
to.running = from.running;
to.sprinting = from.sprinting;
to.crouching = from.crouching;
to.forcedCrouching = from.forcedCrouching;
to.falling = from.falling;
to.climbing = from.climbing;
to.inFluid = from.inFluid;
to.swimming = from.swimming;
to.swimJumping = from.swimJumping;
to.onGround = from.onGround;
to.mantling = from.mantling;
to.sliding = from.sliding;
to.mounting = from.mounting;
to.rolling = from.rolling;
to.sitting = from.sitting;
to.gliding = from.gliding;
to.sleeping = from.sleeping;
}
}
}