classpublicPriority 3
OutOfCombatCondition
com.hypixel.hytale.server.core.modules.entitystats.asset.condition.OutOfCombatCondition
extends Condition
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<OutOfCombatCondition>CODEC= BuilderCodec.builder(
OutOfCombatCondition.class, OutOfCombatCondition::new, Condition.B...
Constructors
protected
OutOfCombatCondition()Methods
Public Methods (2)
public
boolean eval0(ComponentAccessor<EntityStore> componentAccessor, Ref<EntityStore> ref, Instant currentTime)@Override
public
String toString()@Nonnull@Override
Fields
Protected Fields (1)
protected
Duration delayInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.server.core.modules.entitystats.asset.condition;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.common.util.TimeUtil;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.asset.type.gameplay.CombatConfig;
import com.hypixel.hytale.server.core.entity.damage.DamageDataComponent;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.time.Duration;
import java.time.Instant;
import javax.annotation.Nonnull;
public class OutOfCombatCondition extends Condition {
@Nonnull
public static final BuilderCodec<OutOfCombatCondition> CODEC = BuilderCodec.builder(
OutOfCombatCondition.class, OutOfCombatCondition::new, Condition.BASE_CODEC
)
.append(new KeyedCodec<>("DelaySeconds", Codec.DURATION_SECONDS), (condition, value) -> condition.delay = value, condition -> condition.delay)
.documentation("Delay before an entity is considered out of combat. Expressed in seconds.")
.add()
.build();
protected Duration delay;
protected OutOfCombatCondition() {
}
@Override
public boolean eval0(@Nonnull ComponentAccessor<EntityStore> componentAccessor, @Nonnull Ref<EntityStore> ref, @Nonnull Instant currentTime) {
World world = componentAccessor.getExternalData().getWorld();
CombatConfig combatConfig = world.getGameplayConfig().getCombatConfig();
Duration delayToUse = this.delay != null ? this.delay : combatConfig.getOutOfCombatDelay();
DamageDataComponent damageDataComponent = componentAccessor.getComponent(ref, DamageDataComponent.getComponentType());
assert damageDataComponent != null;
Instant lastCombatAction = damageDataComponent.getLastCombatAction();
return TimeUtil.compareDifference(lastCombatAction, currentTime, delayToUse) >= 0;
}
@Nonnull
@Override
public String toString() {
return "OutOfCombatCondition{delay=" + this.delay + "} " + super.toString();
}
}