classpublicPriority 1
InteractionConfiguration
com.hypixel.hytale.server.core.modules.interaction.interaction.config.InteractionConfiguration
implements NetworkSerializable
2
Methods
2
Public Methods
5
Fields
2
Constructors
Constants
BuilderCodec<InteractionConfiguration>CODEC= BuilderCodec.builder(InteractionConfiguration.class, InteractionConfiguration::new)
.append...
InteractionConfigurationDEFAULT= new InteractionConfiguration()
Object2FloatMap<GameMode>DEFAULT_USE_DISTANCE= <complex>
InteractionConfigurationDEFAULT_WEAPON= new InteractionConfiguration(false)
Constructors
public
InteractionConfiguration(boolean displayOutlines)public
InteractionConfiguration()Methods
Public Methods (2)
public
int getPriorityFor(InteractionType interactionType, PrioritySlot slot)public
com.hypixel.hytale.protocol.InteractionConfiguration toPacket()@Nonnull
Fields
Protected Fields (5)
protected
boolean allEntitiesprotected
boolean debugOutlinesprotected
boolean displayOutlinesprotected
Map<InteractionType, InteractionPriority> prioritiesprotected
Object2FloatMap<GameMode> useDistance