HyCodeYourTale
classpublicPriority 1

InteractionConfiguration

com.hypixel.hytale.server.core.modules.interaction.interaction.config.InteractionConfiguration

implements NetworkSerializable

2

Methods

2

Public Methods

5

Fields

2

Constructors

Constants

BuilderCodec<InteractionConfiguration>CODEC= BuilderCodec.builder(InteractionConfiguration.class, InteractionConfiguration::new) .append...
InteractionConfigurationDEFAULT= new InteractionConfiguration()
Object2FloatMap<GameMode>DEFAULT_USE_DISTANCE= <complex>
InteractionConfigurationDEFAULT_WEAPON= new InteractionConfiguration(false)

Constructors

public
InteractionConfiguration(boolean displayOutlines)
public
InteractionConfiguration()

Methods

Public Methods (2)

public
int getPriorityFor(InteractionType interactionType, PrioritySlot slot)
public
com.hypixel.hytale.protocol.InteractionConfiguration toPacket()
@Nonnull

Fields

Protected Fields (5)

protectedboolean allEntities
protectedboolean debugOutlines
protectedboolean displayOutlines
protectedMap<InteractionType, InteractionPriority> priorities
protectedObject2FloatMap<GameMode> useDistance

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