classpublicPriority 3
GlobalSpawnProvider
com.hypixel.hytale.server.core.universe.world.spawn.GlobalSpawnProvider
implements ISpawnProvider
3
Methods
3
Public Methods
1
Fields
2
Constructors
Constructors
public
GlobalSpawnProvider()public
GlobalSpawnProvider(Transform spawnPoint)Methods
Public Methods (3)
public
Transform getSpawnPoint(World world, UUID uuid)@Override
public
Transform[] getSpawnPoints()@Nonnull@Override
public
boolean isWithinSpawnDistance(Vector3d position, double distance)@Override
Fields
Private/Package Fields (1)
private
Transform spawnPointInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.server.core.universe.world.spawn;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Transform;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.server.core.universe.world.World;
import java.util.UUID;
import javax.annotation.Nonnull;
public class GlobalSpawnProvider implements ISpawnProvider {
@Nonnull
public static BuilderCodec<GlobalSpawnProvider> CODEC = BuilderCodec.builder(GlobalSpawnProvider.class, GlobalSpawnProvider::new)
.documentation("A spawn provider that provides a single static spawn point for all players.")
.<Transform>append(new KeyedCodec<>("SpawnPoint", Transform.CODEC_DEGREES), (o, i) -> o.spawnPoint = i, o -> o.spawnPoint)
.documentation("The spawn point for all players to spawn at")
.add()
.build();
private Transform spawnPoint;
public GlobalSpawnProvider() {
}
public GlobalSpawnProvider(@Nonnull Transform spawnPoint) {
this.spawnPoint = spawnPoint;
}
@Override
public Transform getSpawnPoint(@Nonnull World world, @Nonnull UUID uuid) {
return this.spawnPoint.clone();
}
@Nonnull
@Override
public Transform[] getSpawnPoints() {
return new Transform[]{this.spawnPoint};
}
@Override
public boolean isWithinSpawnDistance(@Nonnull Vector3d position, double distance) {
return position.distanceSquaredTo(this.spawnPoint.getPosition()) < distance * distance;
}
}