classpublicPriority 3
ShapeDistortion
com.hypixel.hytale.server.worldgen.cave.shape.distorted.ShapeDistortion
3
Methods
3
Public Methods
3
Fields
1
Constructors
Constants
ShapeDistortionDEFAULT= new ShapeDistortion(DEFAULT_NOISE, DEFAULT_NOISE, DEFAULT_NOISE)
NoisePropertyDEFAULT_NOISE= new SingleNoiseProperty(new ConstantNoise(1.0))
Constructors
public
ShapeDistortion(NoiseProperty widthNoise, NoiseProperty floorNoise, NoiseProperty ceilingNoise)Methods
Public Methods (3)
public
double getCeilingFactor(int seed, double x, double z)public
double getFloorFactor(int seed, double x, double z)public
double getWidthFactor(int seed, double x, double z)Fields
Private/Package Fields (3)
private
NoiseProperty ceilingNoiseprivate
NoiseProperty floorNoiseprivate
NoiseProperty widthNoiseRelated Classes
Source Code
package com.hypixel.hytale.server.worldgen.cave.shape.distorted;
import com.hypixel.hytale.procedurallib.logic.ConstantNoise;
import com.hypixel.hytale.procedurallib.property.NoiseProperty;
import com.hypixel.hytale.procedurallib.property.SingleNoiseProperty;
import javax.annotation.Nullable;
public class ShapeDistortion {
private static final NoiseProperty DEFAULT_NOISE = new SingleNoiseProperty(new ConstantNoise(1.0));
public static final ShapeDistortion DEFAULT = new ShapeDistortion(DEFAULT_NOISE, DEFAULT_NOISE, DEFAULT_NOISE);
private final NoiseProperty widthNoise;
private final NoiseProperty floorNoise;
private final NoiseProperty ceilingNoise;
public ShapeDistortion(NoiseProperty widthNoise, NoiseProperty floorNoise, NoiseProperty ceilingNoise) {
this.widthNoise = widthNoise;
this.floorNoise = floorNoise;
this.ceilingNoise = ceilingNoise;
}
public double getWidthFactor(int seed, double x, double z) {
return this.widthNoise.get(seed, x, z);
}
public double getFloorFactor(int seed, double x, double z) {
return this.floorNoise.get(seed, x, z);
}
public double getCeilingFactor(int seed, double x, double z) {
return this.ceilingNoise.get(seed, x, z);
}
public static ShapeDistortion of(@Nullable NoiseProperty widthNoise, @Nullable NoiseProperty floorNoise, @Nullable NoiseProperty ceilingNoise) {
widthNoise = widthNoise == null ? DEFAULT_NOISE : widthNoise;
floorNoise = floorNoise == null ? DEFAULT_NOISE : floorNoise;
ceilingNoise = ceilingNoise == null ? DEFAULT_NOISE : ceilingNoise;
return widthNoise == DEFAULT_NOISE && floorNoise == DEFAULT_NOISE && ceilingNoise == DEFAULT_NOISE
? DEFAULT
: new ShapeDistortion(widthNoise, floorNoise, ceilingNoise);
}
}