classpublicPriority 3
PositionsTwistDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.PositionsTwistDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
3
Fields
1
Constructors
Constants
BuilderCodec<PositionsTwistDensityAsset>CODEC= BuilderCodec.builder(
PositionsTwistDensityAsset.class, PositionsTwistDensityAsset::new,...
Constructors
public
PositionsTwistDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (3)
private
double maxDistanceprivate
boolean normalizeDistanceprivate
boolean zeroPositionsYInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.PositionsTwistDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class PositionsTwistDensityAsset extends DensityAsset {
public static final BuilderCodec<PositionsTwistDensityAsset> CODEC = BuilderCodec.builder(
PositionsTwistDensityAsset.class, PositionsTwistDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true), (asset, v) -> asset.positionProviderAsset = v, asset -> asset.positionProviderAsset
)
.add()
.append(new KeyedCodec<>("TwistCurve", CurveAsset.CODEC, true), (asset, v) -> asset.pinchCurveAsset = v, asset -> asset.pinchCurveAsset)
.add()
.append(new KeyedCodec<>("TwistAxis", Vector3d.CODEC, true), (asset, v) -> asset.twistAxis = v, asset -> asset.twistAxis)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (asset, v) -> asset.maxDistance = v, asset -> asset.maxDistance)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (asset, v) -> asset.normalizeDistance = v, asset -> asset.normalizeDistance)
.add()
.append(new KeyedCodec<>("ZeroPositionsY", Codec.BOOLEAN, true), (asset, v) -> asset.zeroPositionsY = v, asset -> asset.zeroPositionsY)
.add()
.build();
private PositionProviderAsset positionProviderAsset = new ListPositionProviderAsset();
private CurveAsset pinchCurveAsset = new ConstantCurveAsset();
private Vector3d twistAxis = new Vector3d();
private double maxDistance = 0.0;
private boolean normalizeDistance = false;
private boolean zeroPositionsY = false;
public PositionsTwistDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new PositionsTwistDensity(
this.buildFirstInput(argument),
this.positionProviderAsset.build(new PositionProviderAsset.Argument(argument.parentSeed, argument.referenceBundle, argument.workerIndexer)),
this.pinchCurveAsset.build(),
this.twistAxis,
this.maxDistance,
this.normalizeDistance,
this.zeroPositionsY
));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.positionProviderAsset.cleanUp();
this.pinchCurveAsset.cleanUp();
}
}